Hello My Imaginary Friends and Gamers,
Back in 2013 I went to an event and at that event I offered to run a Oneshot RPG session. I had no rules and no ideas. They chose to play Cards Against Humanity instead and I spent the event dreaming up what I would call The Simplest Role Playing System.
It was okay and I used it for a few years before altering it and renaming it CoasteRPG I had grand plans to sell it as a coaster. The concept was cool but didn’t really work out. Apparently putting your drink on something you write on and then flipping the coaster didn’t work very well. I still plan on finding a way to sell this but I’m not sure how yet.
So here we are and I’ve modified the rules a little for balance. It still uses coasters, although you could use coins or even/odd dice rolls.
Oneshot – The Simplest RPG
Simple Rules: Each player chooses Body, Mind, or Luck as their character’s specialty. They have 4 in that ability. (Ex. Fighters choose Body.) Their Health and Defence each equal 4.
Complex Rules: Each person has 4 points to place in Body, Mind, and Luck. No negatives. Their Health equals their Body plus 2. Their Defence equals Mind or Luck plus 2.
Resolution Mechanism: When a character needs to do something, the Storyteller decides if it’s easy (1), hard (2), ridiculous (4), or inconceivable (6). The character then subtracts their attribute from the difficulty.
If the attribute is higher than the difficulty they succeed. If not, they have to flip the coaster 3 times and call it (if it’s a die have them call even or odd). Add every right guess to their attribute.
If the player gets 3 successes in a row they continue to flip until they fail.
Combat: Each character does 1 point of damage (unless specified in their abilities) if they hit something and takes the same if they are hit. Death occurs at 0 health.
Special Abilities: Choose 2 of; Hit (1 damage +1 flip), Heal (1 healing + 1 flip), or Help (+1 success to any other characters test.)
Everything else: The storyteller makes up.
Thank you and Good Gaming!