Basic Update – July 14

The morning heat rushed to embrace me as I left the house. Its touch was warm and soothing to start but quickly it started to suffocate me. As I walked the short walk to the bus the heat threw a blanket of humidity over everything and made the world feel and look like it was under water, without the soothing liquid.

That’s not the start of a story, it’s just my morning commute… blarg. I hate heat. Fall is my favourite season. Give me 5-15 degrees Celsius and I’m happy. I realize it’s only been a few days of 30 degree weather but I’m not a fan.

Other than the heat my weeks are busy with multiple big projects at work, tweaking FADDS from player feedback, and trying to get some writing done. With the constant urgencies at work I’m starting to feel like I’m falling behind on my writing. I think it may be time to start writing at night again. (Yeah I know I was spoiled.)

FADDS is coming around really well. My two major blocks were Magical items and Villains. Last week in the shower I figured out magic items cost and creation.

Villains, Monsters, Fiends, Challenges, opponents, adversaries, bad guys, etc. whatever you want to call them they’re essential to role playing games. My biggest issue with most games is their lack of instructions for making a villain that isn’t a player class. Sometimes I like to have an insanely awesome rat fight my high level characters. Without making it really big or giving it class levels.
On the flip side as a game master I really don’t want to spend 1 hour or more making a monster that my players will ignore or kill in under 30 seconds.

So the challenge I have is creating a two tiered system, one for genuine big-bads and one for the challenging but quick monsters. All without players knowing the difference.

Building a game system is difficult but really exciting. I’ve spent so many hours in front of a screen that I can say with authority, get yourself computer glasses. I love the feeling I get when everyone is having fun and the game is moving forward. It’s great.

Éric