Atomo Coffee sounds like something from a science fiction story. Coffee that isn’t from coffee beans. It’s the lab grown meat of coffee.
My biggest worry with this sort of thing is allergies. I have a severe intolerance to coconut oil and milk, along with IBS, so I try to be very careful.
Here’s what they say:
Atomo will not have any allergen components or materials that impact metabolic disorders.
For the insoluble, non-volatile portion of the molecular grounds, we are still exploring many options and targeting an upcycled play that would take the byproduct of a current commercial operation and add value to it by using it as the carrier matrix for our flavor and mouthfeel compounds – essentially the proteins, carbohydrates and oil components you can expect from coffee grounds. Some examples of that would be watermelon seeds or sunflower seeds husks. Much of what we are doing at this stage is still proprietary as we have a good journey ahead to optimize the perfect molecular coffee that can be enjoyed as your daily ritual. All compounds and strategies will be shared as they evolve and are optimized.
I came across a really cool Kickstarter board game called Seize the Bean. The concept is pretty simple; you play a coffee shop owner trying to make their customers happy. It’s a really interesting concept and has a lot of potential.
Plus it has these adorable Coffee Beans, milk cartons, and sugar cubes as play pieces.
It’s a little pricey at $60 Canadian but looks well worth it in quality. Check out the video.
I have talked about using a Diva Cup in the past, but over the past 9.5 years of my using a cup, I have come across several people who were not able to use one, for a variety of reasons.
I was very excited, therefore, to hear about a Kickstarter for a new cup: the Keela Cup. The new design should make the cup easier to use for a lot of the people who could not use a Diva Cup. I hope that they get the chance to try this cup out.
“It is true, we shall be monsters, cut off from all the world; but on that account we shall be more attached to one another.” Mary Shelley, Frankenstein
As you may already know, Renaissance will be celebrating its fifth anniversary in 2018, and to mark the occasion, we’ve decided to launch a project celebrating another important anniversary.
In 1818, Mary Shelley published Frankenstein, sparking the genres of horror and science fiction. On this, the 200th anniversary of its publication, the narrative is more relevant than ever.
We Shall Be Monsters: Mary Shelley’s Frankenstein Two Centuries On will feature a broad range of fiction stories, from direct interactions with Shelley’s texts to explorations of the stitched, assembled body and narrative experiments in monstrous creations. We Shall Be Monsters is a fiction collection that will feature explorations of disability through Frankenstein, ace, queer, and trans identity, ideas of race and colonialism.
Seven-time Aurora Award winner Derek Newman-Stille and award-winning author and theatre artist Kate Story team up to direct this excellent collection.
This anthology is a huge milestone for us as a publisher, and we won’t reach it without your help.
Kickstarter works on an all-or-nothing basis, which means that if our campaign does not get fully funded, we will not get any of the funds. Please take some time to look at the campaign; I think you’ll find the rewards for this campaign are incredible. You can get this wonderful book, but also a selection of Renaissance novels, your portrait made as Frankenstein’s monster, you can participate to a writing workshop, and so much more!
If you can’t pledge, that’s OK! Sharing the link with all your friends is a great way to help!
Thank you in advance for your support. We take the success of our very first anthology to heart, and really believe it can be a great vehicle for emerging and underrepresented voices.
There are only four days left in our Kickstarter campaign. We are close. SO close! You only have until midnight on Sunday April 10th to pledge, so PLEASE go and support our Kickstarter!
This past week has been rather… Surprising? Unique? Crazy? I’m going to go with all of the above.
For those of you who don’t know me, I’m a shy person. You’re my friend? I’ll blabber on about whatever comes into my head. You’re alone and I’m alone and we’re complete strangers? No problem striking up a conversation. You’re wearing something geeky? I will talk to you whether you’re in a group or not. Put me in front of a group? No way. I will blush (no pun intended), stammer, forget the thread of conversation (or presentation), and generally be very uncomfortable and awkward.
And this past week has been pushing my boundaries. I’ve had two “print” interviews, one by phone for an article for Apt 613, and one in person for an article for the Metro. And I was interviewed on CBC Radio with my dad for the segment All in a Day. You have no idea how grateful I was that my dad was there. As much as I was able to convince myself that it was simply another one-on-one conversation with Alan Neal (who was super awesome, and a great interviewer), I still had problems getting my words out in the order I wanted them, and forming sentences that actually made sense. My dad, on the other hand, was brilliant. Not only did he get the conversation around to the game (the whole point, really), but he was funny and intelligent the entire time. So glad he was invited, and agreed to join me.
One thing that I have noticed, throughout these three interviews, is that I am asked a variation of the same main questions, although the written words are extremely varied. So I thought I would write down some of the most frequently asked questions, and answer them.
What was the reason behind this game? How did it come to be?
The game started out as a project for my Adolescence class at the University of Ottawa. The project was very open-ended; we had to research a topic that was related to adolescents. After a very brief brainstorming session, and a class on Human Sexuality later that week, I realized that the most obvious choice for my topic was adolescent sexuality. You can read my paper here. This was possibly the easiest paper I have ever written in my entire life (to date). The words came easily, I would get to a point that needed proof, the studies that provided the proof were easily found, and I was done in a matter of days.
As my research found that parents and their kids had a better relationship, built on trust and mutual respect, if they spent time playing games together, I decided to expand my project (with the professor’s permission) into a physical game that taught the facts of sexuality, sexual health, and identity. The original concept was very Trivial Pursuit-esque, with a board game and pieces, dice, and collecting parts to win. It was a huge undertaking, and would be very expensive to produce. I also didn’t particularly like how similar it was to Trivial Pursuit, but I couldn’t think of another way of formatting it. (I got 100% on the project, and my professor made me promise to develop it.)
Fast forward 8 years, and I was having a conversation with one of the founders of Renaissance Press about projects that we were particularly proud of in school. Blush was obviously one of those, and they asked to borrow the prototype. When they brought it back with a contract, and an idea of how to make the rules different, I was in shock. Definitely changed my life! I started the anonymous question box and this portion of the blog at that point.
What are the rules for playing the game?
Each player takes a turn asking a question and reading the four possible answers out loud. Other players then vote for the answer they think is the right one, their voting cards face down. They flip the card over al at the same time once everyone has voted. Correct answers get a point token. Next player clockwise reads the next question, and so on. First player to get to ‘x’ points (decided at the beginning of the game) wins.
How old would you recommend the kids to be to play this game?
The redesigned questions complement the new Ontario sex education curriculum, so you could play portions of the game with your kids as early as Grade 1. As parents, you are allowed to take out the cards that are too advanced for them (recommended), and reinsert them as your child grows up. To play the game as a whole, without removing cards, age 12-13 is an approximate. If you feel they’re ready earlier, that’s fine too!
I read something the other day that fits in well here. “What age do you think kids should know about sex? Remove two years, and that’s much more likely.”
If you’re a parent with an infant, and you’re not sure whether you’ll use the game, I can see where you’re coming from. My first child is due in September, and Grade 1 feels INCREDIBLY far away. However, Blush doesn’t expire! And in the meantime, you can play it with your friends, even as a drinking game. (Be prepared to get drunk very quickly if you do, though. The questions can be harder than you think!) This goes for people without children as well. How well do you remember your own sex ed classes? Do you think you know everything?
There were lots of other questions that I was asked multiple times, but this post is getting a little long, so I will leave you with a question that I wish I HAD been asked, because I think it’s a rather important one:
What qualifies YOU to write this game? Why should we trust your facts?
My educational background has provided me with thorough researching skills (1), an understanding of human sexuality (2), and the knowledge of how to teach through different methods (3).
BSc in Biochemistry and Chemistry
BA Soc[ial Science] Major Psychology (with a focus on Human Sexuality) Minor Biology
BEd I/S Chemistry and Math
I have been extremely thorough with my research into this game, and will go over the questions again with a fine-tooth comb before it is published. My publisher, Renaissance Press, has already edited the questions, as well as sent them off to UofT’s Sexual Health Centre, to have a second pair of eyes look at the questions.
I feel as though all of my educational and personal background has led to this game. It is a major part of me, and with your help, will come into this world before my first-born child!
Blush’s kickstarter is doing well, but we still have a long way to go, and about two weeks left! Please keep harassing your friends and family, and add neighbours into the mix! Let’s make this game a reality!
Algonquin College, my school, has their Pride Week this week. I had the opportunity to attend a workshop yesterday afternoon, given by the fantastic people at Venus Envy Ottawa (Facebook, Twitter), on Bi/Pan/Poly relationships. The speakers were very well educated and gave thoughtful and insightful answers to all our questions. I thoroughly enjoyed myself and learned a lot.
This is what Pride means to me. As an Ally, I sometimes feel adjacent to what the Pride movement stands for. I loved the inclusiveness that taking part in something as minor as a workshop gave to me. On top of feeling as though I belonged, I was able to learn more about how to respect people in those relationships previously mentioned, and how to break through the myths surrounding the stereotypes.
Pride Week, to an Ally like me, is about education on different types of relationships and sexualities. It is about showing support and respect to everyone. It is about welcoming other human beings and accepting them for who they are.
Thank you for such a great workshop. I definitely won’t forget it!
Algonquin’s Pride Week will continue today and tomorrow, and has various workshops free to the public. Check out their calendar of events here.
If you’re involved in any sort of Harry Potter community, you’ve probably heard about the LARP (Live-Action Role Play) that ran for four days in Czocha Castle, Poland. It was organized by the College of Wizardry, and the first event was so popular, that they opened up several more weekends. They currently (at the time of this article) only have a few spaces left April 21-24.
This idea was so well received in Europe that the Americas wanted to host one of their own.
Enter Magischola. A Kickstarter to get tickets for two weekends in summer 2016, that only launched on November 23, 2015, has already reached $161,640 (at the time of this article)! Last night (November 24), they opened a third weekend in July 2016, and I bet it’s already sold out as well. (Predicting the future! I should study Divination, if I’m correct.)
For those of us who are not going, the stretch goals include a 15 minute documentary (already reached) and a 30 minute documentary (reached at 180K). I’m excited to see this. We will have a guest post in late 2016, written by one of the attendees, about their time at the event.
Do you have questions? They have answers! I learned that the University campus is wheelchair accessible, and will accept service animals. Currently, they only offer this event for ages 18+, but if they make enough money through the Kickstarter (300K), they will offer a family-friendly summer camp type event in summer 2017, that will include children ages 11-17.
Magischola will be offering their LARP on the campus of the University of Richmond, in Richmond Virginia on the Eastern coast of the United States. You can only buy tickets through the Kickstarter, and these tickets will cover your accommodation and meals during your intended stay.
But how will you get there?
People who are close can travel by car, or by AMTRAK train, but if you’re further away, flights will probably be best. The organizers will be looking into getting a shuttle from both the airport and the train station, once they know how many people will be travelling from each.
If you’d like help booking your train or flight tickets. You can contact Jennifer Desmarais through Orleans Travel. firstname.lastname@example.org