Hello Friends and Gamers,
This is an adventure for One-Shot Party: The Simplest RPG.
The world is being invaded by aliens. They’ve used their U.F.O (Universal Freezing Organics) Ray to stop all living creatures from moving. As toys you are not affected and must find a way to save the world before the effects of the ray become permanent.
The group starts in a large cylindrical white room. There’s a large hatch and a note written in crayon.
I think you’ll do better. Good luck – Sally
There’s a panel next to the door and a small air grate near the ceiling.
Getting out of the room should be easy. Either ask the panel to get out, hotwire it, crawl through the vent or break down the door.
Either way it should all lead to the main control room.
Inside the control room there are a lot of people and computer screens.
Just outside the door to the chamber is a little girl holding three heavily armed drones. She seems frozen in place.
There are several adults frozen in a run towards her. They look horrified.
The computer screens seem to indicate that they were experimenting to make sentient drones.
There’s a TV on and it looks like it’s paused but the clock is working normally. If they rewind or look online they’ll see that aliens were spotted entering the solar system a week ago. After several days of trying to contact them, the three motherships took positions around the earth and started their Freeze Ray. It look less than a day for the ray to freeze everyone on the planet. The Phlebotinum Institute accelerated their efforts to make drones sentient barely activating the device before being frozen.
Outside the Lab
Enemies: Aliens and Drones
The game will require the players to figure out where they are and what they want to do. The overall goal should be to turn off the ray, scare off the aliens, or just stop the invasion.
This can be done in a multitude of ways. Let your players be creative. If they need help here are a few options that you can hint at:
- Gain access to the ships and shut off the ray in hopes humans can fight the aliens off.
- Find a way to launch nuclear/secret/etc weapons against the aliens.
- Negotiate with the aliens.
- Upload virus / trick / etc
No matter what they choose there should be 3 phases to the adventure: Plan, execute plan, and final boss.
Enemies: Aliens or Drones
In this section they are getting what they need to do their plan. It could be communication equipment, missile codes, etc.
In most cases the Aliens are the villains and anything they plan should include a fight with a few of the aliens. They are small, green, and ride around in flying saucers.
If they need to get into a human facility or negotiate with the aliens, the rogue drones become the main villain. They don’t want to let humans come back. They should only fight 1 or 2 of these.
Execute the plan
Enemies: Aliens or Drones
In this section they have their equipment and must apply the plan. This should be a series of challenges and fights.
Try to throw skills challenges that have an average difficulty of 4 or 5
The General or Generals (Adjust depending on strength and amount of characters.) and their army want to prevent the characters from succeeding. In this section they must fight their way to the final phase of their plan.
|Abilities||Lasers 1, Slam 1||Missiles 1, Slam 1||Death Ray 1+2 flip|