Hello My Imaginary Friends,
On Tuesday I introduced you the the new and improved CoasteRPG; *Compatible with One-Shot Party: The Simplest RPG* now here for the first time is a oneshot scenario for the game. Depending on your players’ zeal and distraction level, it should take between 1-3 hours to play.
The players are all playing a toy that has just now gained sentience. Encourage your players to bring in the toy or at least bring a picture. Give each of them an attack and special ability based off their toy and its accessories.
The Room
They start out waking up in a kid’s room. Clean but filled with toys. Other than them, there are only 2 other toys that are moving.
There is a door and a window. They can see the night sky out the window. The door appears to be locked.
One of the toys with them is a stuffed Winnie the Pooh. He is quiet, says “bother” a lot, and sometimes mumbles.
The other is a Barbie who is missing her arms and legs. She shudders as she talks and manages to say, “Ship… Chip… RUN!” before becoming immobile.
Challenge
They need to escape the room. If they can pick the lock to the door they find what looks like a solid metal wall. It’s actually a sliding door (Spot 6)
There is a computer chip inside the Barbie’s torso (Search 4) that will open the sliding metal door.
The window is a porthole to the outside. They could open the window (Strength 5 or two at strength 3) but everything will be sucked into space. If this happens, they can use special abilities to get back to the hull of the ship.
The Hall
The door leads to a long narrow corridor that branches left or right. There are signs.
Challenge
There are 6 flying defence drones. They target any flying toys first or anyone who hurts them.
The left passage leads to the Teleporter, the right to the Extractor.
The Extractor
The Extractor is where the mad genius sucks the love out of a toy and turns it into energy. The planet’s energy reserves are completely dependent on this form of energy.
Challenge
Zombie Toys and Mad Genius
The Teleporter
The Teleporter is where new toys arrive from alternate dimensions.
Challenge
Getting home.
Activating the transporter (2) sends them somewhere randomly.
Activating it with coordinates (4) sends them home.
Ending
Hopefully they don’t die…
Options: They can send themselves home, destroy the Extractor permanently, take over the facility, or all of the above. Let them play with the idea.
Enemies
Defence Drone | Zombie | Mad Genius | |
Health | 6 | 1 | 5 |
Defence | 3 | 4 | 6 |
Body | 4 | 0 | 0 |
Mind | 1 | 0 | 4 |
Luck | 1 | 4 | 1 |
Special Abilities | Lasers 1
Slam 1 Explode 3 flips Fly |
Bite 1
Squeeze 1 |
Drain 1+1flip
Grab and toss into extractor 6 |
Enjoy and good gaming,
Éric
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