Recommendation Wednesday – WereGeek

Hello my imaginary friends,

Last week I wrote ahead to make sure I had Wednesday, Thursday, and Friday off from writing. I thought that was enough. I totally forgot about the fact that Monday was a vacation and that I should have worked ahead. Past Eric messing with present Eric again.

Of course it’s a short week and the workload can be described as “AHHHHHHHHHHHHH!!!” so I’m not getting as much done as I’d like.

For all those reasons I’m starting a new tradition: Recommendation Wednesday. Where it’s Wednesday and I recommend something.

This week’s recommendation is: WereGeek.

It’s the most balanced gaming/slice of life comic I’ve read. The characters are fun and believable and the gaming is exciting and makes me want to try new things. Plus there’s a healthy sprinkling of puns.

Alina Pete has a great sense of humour and a great feel for characters. Go give it a read if you’re into gaming and like webcomics.

2006-11-27

 

Éric

The Simplest Role Playing System

I went to a social gathering the other night and someone asked if I’d brought a game. I hadn’t, so obviously I offered to run an improvised RPG. I had my phone with a dice roller so I was covered.

Turned out that I wasn’t needed but it got me thinking about how to create a simplified rule set that would be easy to remember and even easier to teach.

Here’s what I came up with… You need a coin or a dice (a coaster or other flip-able thing works too), a storyteller, and players. (Something to write on and with would help.)

Simple Rules: Each player chooses Body, Mind, or Luck as their characters specialty. They have 3 in that ability. (Ex. Fighters choose Body.) Their health and defence equal 4.

Complex Rules: Each person has 5 points to place in Body, Mind, and Luck. No negatives. Their health equals their Body plus their Luck+1. Their Defence equals Body plus Mind +1

Resolution Mechanism: When a character needs to do something the Storyteller decides if it’s easy (1), hard (2), ridiculous (4), or clownshoes crazy (7). The character then subtracts their attribute from the difficulty.

If the attribute is higher than the difficulty they succeed. If not they have to flip the coin 5 times and call it (if it’s a die have them call even or odd). Add every right guess to their attribute.

Combat: Each character does 1 point of damage if they hit something and take the same if they are hit. Death occurs at 0 health.

Everything else: The storyteller makes up.

Character Sheets: Available here!

I’d like to thank both XDM and Shadowrun for inspiring me.

Remember this when you’re at a bar or party and everyone looks scared or/and bored. Everyone will think you’re awesome! I promise.

*Rules updated July 7th, 2015 after a play test*