Zombies 3 – JenEric Movie Review

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Hello Cinephiles,

Today we’re talking about the 2022 film Zombies 3.


Although following the same themes as the first two, it deviates more in story. The overall plot is utterly ridiculous, but in the best way possible. There are a few inconsistencies with the first one (specifically the ages of the characters) but it’s still a fun story. I particularly like how they used the three groups’ tech together.

Score: 0.5


I like the third movie in these sorts of series. The characters are developed and sure of themselves. Zed is a proud Zombie trailblazer and even without knowing her origins, Addison is a leader and welcomes everyone. The rest of the cast fit really well together.

Score: 1


There are a lot of nice nods to classic sci-fi and monster movies. The dialogue leans into the cheesy and series nostalgia, which somehow works really well.

Score: 1

Visuals and Music

By far the best filmed of the series, but the special effects aren’t as great as they could be. I liked how much they managed in the first two with little to no budget, but with a massive budget it was a little disapointing.

The music was great, but still not extremely distinctive. I doubt I’ll hear the soundtrack and know right away what it’s from.

Score: 0.5


This is a an angst-free and fun movie. It has all the elements that made the first two fun and everyone in the family enjoyed it.

Score: 1


My favourite of the three, but mostly for the return to an awesome world. It was fun and had some great songs.

Final Score: 4 Stars out of 5

Ottawa ComicCon this Weekend


JenEric DesignsJenEric CoffeeThe Travelling TARDIS, and Eric Desmarais will be at this weekend’s (Friday the 9th to the 11th) Ottawa Comiccon. at the EY Centre.

We’ll be at booths 2606-2608!

We will have a total of twelve coffe flavours along with our newest flavours Apple Pie and Bavarian Cream.

Hope to see you there!


Zombies 2 – JenEric Movie Review

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Hello Cinephiles,

Today we’re talking about the 2020 film Zombies 2


I hate stories where the character tries too hard to be something they’re not. That being said, it’s a fantastic commentary about trying to pass and mask in society.

Score: 0.5


I hate how far Zed goes into trying to not be a Zombie, but I also understand it. I like that Addison’s optimism and willingness to trust is treated as a good thing and not a flaw. The werewolves were fun and overall I’m impressed with how distinct and memorable they are.

Score: 0.5


A lot of the same is covered in this one as the first, but overall the dialogue is solid and well done.

Score: 1

Music and Visuals

The musical aspects are great and really showcase the actor’s voices, but I still feel that it’s missing something. It’s not a distinct sound.

The visuals are good and choreography great. I like the understated use of special effects.

Score: 0.5


I understand why it was important to the plot to have the two main characters explore their personalities and backgrounds while questioning what they want to be, but it was frustrating to watch. Especially the Zed story.

Score: 0.5


You’ll be singing, “Like the zombies do” for a long while. It’s a worthy successor to the first and does a great job at integrating a werewolves, but overall it’s not as much fun as the first.

Final Score: 3 Stars out of 5

Health Update Video 2

First video

Video Transcript

Update number two. The first one was at the beginning of August and honestly, there isn’t much of an update to give. Started out that in June, the first doctor told me I had carpal tunnel and an ulnar nerve compression. Then I saw my family doctor and he said that I had tendonitis, specifically tennis elbow, and possibly carpal tunnel.

Then I went to the specialist in Carpal tunnel. I did the test where they electrocute you and try to figure out which nerves are working. And at the time, he said that I had no carpal tunnel and he didn’t believe it was tendonitis, that it was myofasciitis.

I then have spent the past month trying to get an appointment with my doctor. He wanted to wait until he got the notes from the specialist. They got it last week. I got in contact with my doctor’s office and I was extended leave because I am still a lot of pain. Pretty much fingers to here hurts right now. And although physio is helping a lot, it’s not fast.

Fast forward to last week, when I went to my doctor’s office to talk to the nurse and to get things signed, I said I was really worried and needed an appointment with the doctor because this is getting ridiculous.

One person was telling me I didn’t have anything and the specialist that I didn’t have carpal tunnel and the nurse goes, “Whoa, no, no. I read the report. He says you have signs of carpal tunnel.”

I have no idea what’s going on, No idea whatsoever. Hopefully in the next week or so, my doctor will call me back, make an appointment, and we can figure this out. Because even WSIB and OHS are getting a little impatient. My work is wondering when I’m coming back. I would just like to heal and get better and get back to work.

I’m also getting a little antsy. I went from writing a thousand words a day up to like six thousand a week, to writing a thousand a month.

And that was really slow. I wrote the sereal story and even with my new ergonomic mini keyboard and everything, it’s… it’s… ah.. hard. Thankfully, the writing still flows out easily. It’s just the… The pain afterwards that is not much fun. So, unfortunately, the update is a non-update, but that’s what we have so far.

Hopefully, I’ll have more news soon and then we can proceed with an actual plan for getting better. That’s my hope. That’s what I want. I want to plan. I’d like plans, I like breaking plans, but in this case, I want to make a plan and stick to it. Hopefully I can start writing again and by the new year. That’s, that’s my big hope. If not, then I have to consider voice to text as a permanent solution and it sucks, but it’s better than nothing.

The other big thing that I’ve been doing is very slowly roasting, and with the help of my children and wife, packaging coffee. So, if you’re going to be at Ottawa Comic Con, we should have twelve flavours, including two that have never been in a convention before.

So that’s exciting. Hope to see you there. Hope that my next update is either by text or way more optimistic.


Birth of the Aetherverse – Chapter 8 (Serial Story)

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12

Chapter 8: The Conference Room Table is Round

I was so stunned by the comment and how off-handed Merlin had said it that I had to ask, “My nephew? Melchior? Is coming to conquer Albion? Why?”

“That’s a lot of question marks,” said the woman who I knew was Morgana. She looked exactly as she had before her death.

Merlin guffawed and replied, “She’s right. What I’ve been told from one of our spies is that Melchior enjoyed the fight with Atlantis so much that he seized control of Fay and is on his way to conquer all the other realms.”

We had walked through the castle gates and into a large throne room that was dominated by a large round table with thirteen seats.

“Aren’t there too many seats?” I asked. If there were seven Guardians, me, and Randi; that left four empty seats.

Merlin smiled at me and said, “Nope. We need seven for the Guardians, one for Lady Randi, two for King Arthur of Camelot and his Queen, two for High King Jaques of Everworld and his husband, and finally, two for the King and Queen of Fay.”

With eerie timing, my brother and sister walked into the room, nodded curtly at me, and sat in chairs as if they knew where to sit. Half of being a god is making others think you know more than you do.

As the others arrived, conversation stopped. Finally, we all sat at our respective chairs and Merlin stood. Raising his hands, he said, “I welcome you to the first Council of the Realms.” He proceeded to introduce each person, starting with the royals. With no official title, I was not included in that round. 

He then introduced the Guardians. First, Merlin, Guardian of Reality, Morgana, Guardian of Time, and Iman, Guardian of Aether. Then he gestured at a man that looked familiar. He had been the man who was holding two crystals who had created Earth. Merlin called him Ciamon, Guardian of Choice. Looking at the man carefully, I noticed he had fine fur on him and long ears. His wolf-like face was punctuated by a long grey beard.

Then there was a man who was tall, pale, and thin; his dark, sunken eyes held anger and mischief that made even me uncomfortable. He was called Icaryoe, Guardian of Chaos.

We were running out of people, and Merlin introduced Kishar, Guardian of Nature. 

That left me and Randi. I wondered where the last Guardian was and whether I should leave to give them my seat.

“Finally, we have Lady Randi of Fay and Lord Robin, Guardian of Imagination.”

I wanted to argue, but the more I thought of it the more it made sense. I was different from my siblings and never knew exactly why. Who, or what, decided the Guardians? Why were we here? I had a lot of questions and unfortunately now was not the time for answers. 

“Now with the formalities out of the way,” he paused, “there is a threat that is coming to Albion. It has already destroyed Atlantis.” There was a gasp from some members of the group.

Icaryoe asked, “I thought a realm couldn’t be destroyed as long as there were some who remembered it, only put to sleep?” His voice was calm, but I saw excitement in his eyes.

“Normally, yes, but Melchior has the ability to drain magic. He used it to devour the soul of Atlantis.”

Oberon cleared his throat and said, “He commands the legions of Fay. Nothing in this or any other realm can stop him.”

“Great pep talk. You should be a life coach,” Merlin said. His voice was calm, but there was controlled rage behind his eyes. “Now. I admit this looks hopeless, but we have the finest minds in all the realms and some of the most powerful beings. There has to be something we can do.”

The old man Ciamon raised his hand and said, “What if we collapse the realm around him? The implosion should kill him.”

Titania sighed and proceeded to talk to him as if he were a child. “He can drain power from a realm or person. We’d just be feeding him.”

King Arthur stood and in a calm voice whispered, “We are not collapsing or destroying Albion. Find another way.”

“We need to strip him of his powers. Lady Randi has taught me a spell that can change a person’s magical core. We could make him a regular Fay,” I suggested.

“He’d still command the full might of Fay and be effectively immortal, but it’s as good a plan as any,” Merlin admitted. 

“And my people?” Arthur asked.

Everyone around the table avoided his eyes. It was Morgana with a gentle tone that said, “We need to relocate them. I know just the island.”

“He doesn’t just command the armies of Fay; he also commands Fay itself and wields power that you could not believe.” Oberon sounded scared. I’d never seen him scared before.

“You four, and Melchior, are the power of Fay. Without you, there’s nothing left and the realm will collapse.” Merlin explained. I wondered how he knew.

“That’s it!” Icaryoe exclaimed. “We take your power and put it into rings. One of us will wield it against him.” When everyone looked at him confused, he added, “If the five of you are the power source for Fay then the power that Melchior is using is partially yours. If we can syphon it out of you into rings, we can prevent him from using your share and boost one person enough to stop him and the legions.”

“That’s a lot of power for one person to wield,” said Iman with a whistle. “They’d be almost a god.”

“Would it be enough?” asked Titania.

Merlin nodded and said, “Sounds like we have a plan. Let’s get something to eat and then we can start the evacuation and forging.”

A wise enemy waits until their foe is weakest, a strong enemy attacks when they’re ready, a reckless enemy attacks as soon as they can.

Melchior wasn’t wise, but he was strong and reckless. He attacked before we could start our plan.

Read Chapter 9

While you wait for the next chapter, check out the previous serial stories:

Zombies – JenEric Movie Review

How This WorksRead Other Reviews

Hello Cinephiles,

Today we’re talking about the 2018 film Zombies.


A cute, if formulaic, take on a traditional teen drama. I like the twist of it being Zombies instead of cliques and the obvious parallels to racism and race relations.

The love story is actually cute and avoids a lot of the cringe and creepiness of the genre.

Score: 0.5


Zed and Addison are chipper, optimistic, and still a little flawed. Despite the majority of the characters being copy-paste tropes, the actors’ story makes sure to give them more depth than you’d expect from this type of movie.

Score: 1


Despite being a little on the nose and cheesy, it’s quite effective at what it does. The messages and banter come through cleanly without too many explanations to bog down the story.

The fourth wall breaking was a little jarring the first time, but worked well overall.

Score: 0.5

Visuals and Music

The cinematography is quite clever and obviously influenced by previous musicals. The choreography is clever and fun.

The music is good and hits all the Disney Musical beats, but is missing a little something to make it amazing.

Score: 0.5


Singing, dancing, and charming zombies is something that borders the absolute absurd but somehow works. The kids loved it and the rest of us found ourselves bopping to the music.

Score: 1


A worthy successor to the post millennium Disney musicals. It’s catchy, fun, and ridiculous. If you enjoy musicals or teen movies, you’ll enjoy this one.

Finals Score: 3.5 Stars out of 5

Dear Pegasus – Eye Love You

Dear Pegasus,

Sunday morning, you and your sister were snuggling. Which apparently is code for wrestling or ultimate fighting, because a few minutes in, you started crying.

Your eye was red and you said it hurt. We couldn’t see anything in it. We tried to flush it out and you said it was okay so we forgot about it.

After breakfast, you burst into tears and said your eye hurt. We flushed it again and put a wet towel on your eye. That seemed to work.

Then every five to ten minutes, you burst into tears and your eye would look red again, so we called the nurse hotline (which is now 811) and the nurse told us to take you to the hospital.

CHEO had an estimated wait time of three and a half hours. Your mum went with you over dinner (about 3 hours) and then we switched. You refused to eat anything but your mum’s mixed nuts. I might have made them sound deliciously forbidden.

When you were called, we were brought to a room and waited less then a minute for the doctor. She was awesome; she put some numbing agent in your eye and then some orange dye that showed her where you were hurt. The dye went into the tear and it glowed orange. Really cool to see. Well… from my angle anyway.

Altogether, it was about 5 hours at CHEO, which is pretty good in my opinion.

Pegasus with the remnants of the orange dye on his eye.

You have a small tear in your cornea (the coloured part of your eye) but it’s not close to your pupil and it should heal quickly. We have some REALLY FUN (no not really) antibiotic cream to put in your eye every night for 5-7 nights.

You were really good. It’s certainly not the first place I wanted to take you after your vaccinations.

I’m really glad it wasn’t worse and I hope you heal quickly. Listening to your pitiful moans as you fell asleep tonight was hearbreaking.

I am so thankful for your Grand-dad; he drove us there and back three times across town. We are very lucky to have your grandparents to help out and that they’re so awesome.

Eye Love you, little Pegasus,

Your Papa

Westmeath Heist – A One-Shot Party Adventure

Find the character sheets and rules at: One-Shot.JenEric-Designs.ca


You are a rag-tag group of thieves, mercenaries, and cut-throats, and Buddy, Westmeath’s most prominent information dealer, has a job for you. You’ll have to avoid superheroes, monsters, gangs, and angry targets if you’re going to pull off the heist of the millennium.

The adventure should take approximately 1-3 hours, depending on the Party.


Westmeath, Canada’s fourth largest city, is the tech hub of North America. It’s also one of the most crime-ridden cities, fueled by three prominent gangs and corporate espionage. It is also a place where magic, aliens, and technology meet. 

It’s July 2002 and the Party has had a few successful jobs, but now you’re ready for something bigger. 

Suggested Backgrounds

The players can be anything they want, but here are some fun choices for their background: 

Aetherborn: Beings created with magic and the human imagination. They are copies of sentient people from mythology or pop culture. 

Aether Hero: Touched by the forces of entropy, chaos, and magic, the Aether Hero must take an extra point in Luck as one of their special abilities. 

Alien: From all over the galaxy, Aliens have innate powers; mostly combat, but a few royals can heal.

Human: Humans are the most adaptable and scary creatures in the universe.

Wizard: Phenomenal cosmic power is at their fingertips, but for some reason it doesn’t work as well in Westmeath. 

Starting: The Rivers and Songs Club

Buddy, a twitchy, nondescript man, sits at a table on the third level of the club. He has a job for the group; a client wants a rare art piece being held in an old single-storey house near the river in Oldtown, Westmeath’s oldest neighbourhood. It’s being protected by members of the Andromeda Syndicate gang. The painting is rumoured to be a lost Group of Seven masterpiece.

There are further details. Payment is 1 million. If the Party negotiates, they can double the money. Buddy has a Mind of 3.

The Party must bring the art to a contact, Jenny, who works at Discreet Frills in the Central Westmeath Mall after closing in three days.

If a Party member is an Aetherborn or Wizard, they can be told that Oldtown is a Community of Aetherborn and is extremely tight knit.

If a Party member is an Alien, they can be told that the Andromeda Syndicate gang is an intergalactic crime syndicate that deals in everything stolen, including people. 


The Party needs to prepare for the heist. They can plan and have access to any tools that were common in 2002. Here are some options for them to get more information.

Hack the house

If one of them is a hacker or computer expert, they can try to hack into the house’s security. The security almost seems sentient. The house has a Mind of 3 to defend itself. 

If the Party succeeds by 4 or higher, they can see that someone else has already hacked the system.


The Party can attempt to watch the house for a day and find out what the guard’s rotations are and what sort of security system is at the house.

They must succeed in a check versus the Andromeda Syndicate soldier, or they’ll be seen. If they are seen, they are attacked, and security is doubled.


Using magic, the Party can surveil without being caught. They must succeed with a 3 or higher and they can get the plans, guards, and security details.


The Party can ask their contacts in the military, police, gangs, Aetherborn Community, or others that could be helpful. They need to succeed on a Mind or Luck check of 4 or higher to get any information.


The library, city hall, and other places could have information. The Party can get information through these means with a Mind or Luck check of 4 or higher.

The House

The house is a simple two-bedroom bungalow with a basement. There is a front and a back door. Each door is monitored by a camera, as is the driveway and the woods behind. Only the water and the air aren’t being monitored.

Outside walking the perimeter are 4 AS soldiers.

Living Room

Opponents: 2 AS soldiers (noise will attract reinforcements from the other rooms) 

The front door opens into the living room. It’s small with two beat-up couches and only one exit to the kitchen / dining room.

Kitchen / Dining Room

Opponents: 1 AS soldier and a man in black tied to a chair.

The back door opens to the Kitchen / Dining room. It has a second door that leads to the basement, an archway that leads to the living room and a hallway that leads to the rest of the rooms. 

If they save the man in black, he introduces himself as the Phantom of Westmeath (a superhero who can control and travel by shadows) and says that he’ll take over from here. He thinks this is a safehouse for the AS and doesn’t know about the painting. A Mind check of 3 will convince him to help you. A failure will cause him to go out and fight the soldiers there.


Opponents: Alien Goo

The first door on the left is a simple bathroom with toilet, sink, and bathtub. The tub is filled with white goo that smells vaguely earthy. 

The Goo will not attack unless someone touches it. If it is hurt, it will call telepathically to the AS soldiers.

Bedroom 1

Opponents: None

The first door on the right is a small room with nothing in it. A Mind or Luck check of 4 will let them find a hidden panel in the wall that appears to be a control mechanism for a self-destruct. 

Bedroom 2

Opponents: 1 AS soldier

The second door on the right is a larger bedroom filled with surveillance equipment and a few alien stun guns. From this room, the AS soldier can view all the cameras and security features. No cameras in the vault.


Opponents: 2 AS soldiers walking around the vault. 

The basement is one large unfinished room with a metal vault in the middle. The vault takes almost the entire footprint. 

The door to the vault is locked with a pictogram-based keypad. A Luck or Mind check of 4 or higher will unlock it. A Body of 4 will allow them to force it. 

The Vault

Opponents: Containment Trap and calls all soldiers still alive

The painting is in a rolled tube set on a crystal pedestal in the centre of the vault. The floor is chequered with white and black tiles. 

The vault is triple trapped. 

Trap 1 is triggered when they step on the black tiles. A check of 4 to identify, check of 2 to avoid once identified. The tiles shock anyone who steps on them and triggers an alarm. Damage is 2 and goes through rubber soles.

Trap 2 is triggered if the party members touch the pedestal. It releases a fireball that fills the vault and triggers an alarm. Check of 4 to identify and disable.

Trap 3 is triggered when the painting is taken off the pedestal. It slams the door shut, removes the air from the vault, and triggers an alarm. Check of 5 to identify and disable.

If not, they must do a Body 6 to keep from being knocked out. The remaining soldiers arrive to stop them after. 


The Phantom requests that the Party let him take a picture of the painting and then disappears.

The painting 

If the Party chooses to look at the painting, they see that it’s an obvious fake. There are ones and zeros around the edge of the painting and more hidden inside the painting itself. Decoding them will show a list of locations. 

Researching the locations with a Mind check of 4 will indicate they are archeological digs and possible locations of interest. An alien will recognize that they are crashed ships, a wizard will recognize locations with magical artifacts.

Discreet Frills

The Party must bring the painting to Discreet Frills after the store is closed. Jenny, a tall brunette with a serious face, meets them and trades it for a briefcase of cash. Jenny runs the moment she has the painting. 

A Mind or Luck check of 4 will let the Party find the small explosive in the briefcase. If they don’t find it, the explosion only destroys the money.

If they disable the briefcase and there’s time in the session, they could be attacked by AS soldiers as a final fight.

The End?

The Phantom stops them and congratulates them on a job well done and/or gives his condolences on the loss of their pay. He tells them that he might have work for them in the future.


AS SoldierAlien GooThe Phantom
AbilitiesStun gun 2
Teleport when killed
Bite 1Shadow weapon 1 Shadows Teleport

Read More about Westmeath in Assassins! Accidental Matchmakers

Kennedy Fairfield just graduated in the class of 2002, and is now trying to find her purpose in life, or at least a job in her field. When she saves Jason Johnson, the leader of a secret Community of supernatural people called Aetherborn, from an attempted assassination, they embark on a whirlwind epic romance and adventure.

For Kennedy and Jason to discover why people are disappearing in time to save her friends, they’ll have to face teleporting assassins, grumpy wizards, gossiping hags, mafia robots, and secret military groups, all in the city of Westmeath, Ontario, which has more secrets than residents.


Fear Street 1666 – JenEric Movie Review

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Hello Cinephiles,

Today we’re talking about the 2021 film Fear Street 1666.


This one stands on its own the least. It’s more like a mini movie with a tenuous connection to the conclusion. That being said, both halves were excellent. 

Score: 0.5


Reusing actors was clever, both for cost and to make us feel like we were connected to them from the first 2 movies. They all did a great job, despite the mishmash of accents.



This was a mess. Too modern and too archaic all at the same time. The second half was a little better, but leaned too heavily into hammy dialogue.

Score: 0

Visuals and Music

The first half was grey and a little boring (Pilgrim life?) the second half went perfectly with 1994. The sets were great, but it was all a little blah.

The music tied in well with the other two, but didn’t add anything interesting.

Score: 0.5


This was interesting and I was really happy to finally get the answers, but it felt like two short stories. I think actually splitting it into two movies might have made it feel less rushed.

Score: 0.5


The last part of the series suffers from needing to tie up story points while struggling to tell its own stories. This one really should have been split into two.

Final Score: 2.5 Stars out of 5